About SensConverters
SensConverters is a free, independent website that converts mouse sensitivity between 105 games. It exists for one job: when you start a new game, your aim should come with you. Type the sensitivity you already know, pick the game you are moving to, and get the number that needs exactly the same swipe on your mousepad.
Copying the number across almost never works, because every game uses its own scale. A sensitivity of 0.4 in Valorant and 0.4 in CS2 turn you very different amounts. Many players fix this by feel, nudging a slider up and down over several sessions until it stops feeling wrong. The site turns that into a few seconds of typing and gives you a result you can check for yourself.
How a conversion works
Every game turns the camera by a fixed angle for each count your mouse sends. That angle, usually called yaw or degrees per count, is the core value we store for each of the 105 games. Put it together with your sensitivity and your mouse DPI and you get the distance your mouse travels for one full 360° turn, measured in centimetres. That distance, your cm/360, is what your hand actually learns. The converter keeps it the same and solves for the sensitivity in the new game that needs the same distance.
A real example: Valorant turns 0.07° per count at a sensitivity of 1, and CS2 turns 0.022°. At Valorant 0.4 and 800 DPI, one full turn takes about 40.8 cm of mouse movement. To get the same 40.8 cm in CS2 you need 0.4 × 0.07 ÷ 0.022, which comes out at CS2 1.27. Your mouse and your swipe stay the same. Only the number in the settings menu changes.
Most games use a simple proportional slider like these two. Some do not. Minecraft, PUBG and the Battlefield series use curved or offset sliders, where doubling the number does not double the turn speed. Those games are modelled with their own formulas, so the result is right across the whole slider and not only near the default. If you use a different DPI in the new game, enter it and the converter factors it in.
How the game data is checked
A converter is only as good as its numbers, so every game goes through the same checks before it appears on the site:
- Its degrees-per-count value, plus its curve or offset if it has one, is compared against reference conversions for that game.
- Automated round-trip tests convert values into the game and back out again, and fail if the starting number does not come back.
- When a patch changes how a game handles sensitivity, the game is updated and its values are checked again.
A game that cannot be checked this way is not added yet. We would rather leave a game off the list for a while than give you a number we are not sure about.
Field of view and rounding
In most games your field of view has no effect on how far the camera turns. In 14 of the supported games it does, so the converter shows an FOV field for those games and uses your FOV in the calculation. For a few others, the game page states which FOV the result assumes. Games with a non-linear curve that has no simple formula are marked too, so you know to treat the result as a close starting point.
Some games only accept whole numbers or a single decimal. The exact answer might be 1.2727, which you cannot type into those menus. In that case the converter shows the exact value next to the rounded one and tells you how many percent faster or slower the rounded value is, so you always know how close you really are.
What you can do on the site
Every tool is free, needs no download and runs in your browser:
- Sens converter: convert your sensitivity between any two of the 105 games, starting from your in-game setting or from a cm/360 value.
- eDPI calculator: DPI multiplied by sensitivity, the usual way to compare your setup with other players of the same game.
- DPI calculator: find the sensitivity that keeps your aim the same after you change your mouse DPI.
- cm/360 calculator: work out how far your mouse travels for a full turn, or find the sensitivity for a distance you want.
- Mouse DPI tester: move your mouse a measured distance to see what DPI it actually sends.
- Game and pair pages: every game has its own page with a ready-made conversion table and notes on the settings that matter, and popular game pairs have a page of their own.
- Pro settings pages: the DPI and sensitivity of well-known players, taken from ProSettings.net and shown with the date that source was last updated, along with the matching eDPI and cm/360.
All of them are listed in one place on the tools page.
Editorial standards and corrections
We would rather show you how a number was reached than ask you to trust it. Pages explain the formula behind their results, and they tell you when a game rounds your input, scales with field of view or uses a curve that can only be approximated. Pro settings always name their source and the date it was last updated.
Games get patched and mistakes happen. When someone reports a result that looks wrong, we reproduce it, check that game’s values again and correct the data if it is wrong. Every page reads from the same game data, so one correction fixes the converter, the game page and every table that uses that game.
Independence and funding
SensConverters is an independent site. It is not affiliated with or endorsed by any game publisher, and game names and trademarks belong to their owners.
The site is free to use. It may be supported by ads, such as Google AdSense, to cover hosting and development. Ads never change a conversion result, and there are no paid placements in the game data or in the results.
Your privacy
There are no accounts, no sign-up and no newsletter. The values you type into the tools are processed in your browser. Your last games, DPI, favourite games and theme are saved in your browser’s local storage on your own device and are not sent to us. The privacy policy has the full details.
Get in touch
If a result looks wrong, a game you play is missing or a patch has changed a game’s settings, contact us. Every message is read, and confirmed problems are fixed in the data for everyone.